Feature request title:
New contract and schedule system
Admin: If you want to you can delete my previous post on this topic
I have read that a lot of you would want more realistic flights and also if we have special liveries we don’t want to have 15 of those planes on our airport. This Idea will mitigate these two issues.
So first of, contracts.
For this to work contracts will need to be divided into 3 sub categories. (We have two as of now, master contract and flight contract)
Logic as follows.
- Master contract - Airlines offer master contracts to announce their interest and intention of offering flights to your airport. Stated in this contract is the airline facts such as history and fleet. It also state the minimum Airline satisfaction before the airline require for the contract to be valid. It also states the fine for not being able to meet the satisfaction.
*Route contract -This one is new. Airlines will offer to open routes from your airport. In each route contract it will be stated the minimum required flights per week, also what type of aircraft(s) the airline will use on the route. HERE we can add the possibility to se if they use a special livery. For example the contract can state “Boeing 737-800 ANNIVERSARY livery”. The contract will also state the maximum flights per week the Airline will offer. Route contracts also have a minimum satisfaction percentage and a fine for not being able to keep satisfaction above minimum. If the minimum satisfaction requirement is not met, the airline will cancel that specifik route.
So how to get realistic routes? Well obviously it’s going to be hard to have SAS only flying from nordic countries and it would limit the flights that being offered to your airports. We know that Domestic and international flights is most probably coming. So i was thinking that each Aircraft has a maximum distance it can fly and also a minimum distance for operation. So for a GA - piper cub this will mean for example 600km while for a 737 it might be 6000km and for a 787 it’s 12000km. (The numbers are fictional so you get the idea)
Also a 737 won’t operate a route of 250km. So I’m thinking that each aircraft has a SECTOR OF OPERATION around the airport. Small planes operates the vicinity from 0 (Airport location) and a radius of X units. Mid range planes operates the radius of Y units - Z units from airpot where Y units is minimum distance to airport for the aircraft to operate. And Long haul flights operates from Q units - V units from the airport.
- Flight contract- This is the “card” we put in the flight planner.
Above I mentioned Satisfaction, The logic here is reversed order from above contract.
- Flight contracts - Satisfaction is dependent on, delay of arrival, % of passengers that miss the flight, passenger satisfaction of airport and delay of departure
- Route contracts -Accumulated Satisfaction of flights on the route
- Master contract - Accumulated Satisfaction of Routes for the Airline
Could actually be as it is now with the addition of possibility for templates for the auto scheduler and possibility to assign airlines to gates. Templates should work the way that you plan “empty” flight cards in the flight planner and the auto scheduler puts flights in these cards. Its repeated weekly. if you don’t use template function, the flight planner works as it does today, with addition of assigning airline(s) to a gate.
Why it should be implemented:
I think it would add some realism and it gives players more possibility regarding choice of aircrafts, routes to the airport and also possibility to choose which airlines that operates different parts of the airport. Also it gives the possibility to manage traffic and human flow when you have the auto scheduler active.