In the screenshot you can see I have two vehicle checkpoints on either side of the bus/parking area.
The checkpoints both lead to a series of “gates” on either side of the airport and are not connected (anymore). Each gate has its own fuel/vehicle depot, some stands and their own secure zone.
What happens is that incoming fuel supply trucks are only going to the right vehicle depot and immediately turning around in the vehicle depot, only to drive off the map right away.
So something weird is going on with pathfinding when there is multiple vehicle checkpoint, in my savegame.
Another thing is that I get a LOT of messages saying a service vehicle can’t find their destination, but if I click it its always immediately resolved already…
Last thing, I still don’t think that vehicle tasks are assigned to available vehicles sitting in the closest by vehicle depot…
My question is a few parts: 1 Please comment on what I said and observed, maybe I’m doing something wrong. And secondly, I’m thinking about making a vehicle checkpoint for every “gate” I have so that I’m forcing tasks to be assigned to only the single vehicle depot that is connected to that gate’s vehicle checkpoint/service road. Would that be a good idea?