I have a problem, not sure if its a bug or not, nonetheless, I will try to explain.
In an airport of mine I have been working on the last couple of days, which exsists of: 6 medium stands on my old terminal and 12 mediums on my new one. I slowly activated the new terminal step by step to take over and while doing that, slowly removing the old terminal. In this process I had to save and reload a couple of times due to lag and stuff like walls, baggage belts and pavement werent loaded correctly anymore, in which I replaced all of the “missing” stuff.
After I was done with rep,lacing stuff I saved the game, closed down ACEO and loaded it back up again. I loaded my save file and everything seemed normal until I could see my airport. The game closed itself without me doing anything.
As for the screenshot… I cant post one as the game shuts down before I can make one.
Right, that’s a pretty huge save then which explains why its denied. Can you locate your ouput_log file from after a crash and send it to us at support@airportceo.com?
There seems to be an array of exceptions thrown in the boarding system for passengers, this could be the reason for the crash. Will look into it and supply a fix in Alpha 36.
There seems to be an array of exceptions thrown in the boarding system for passengers, this could be the reason for the crash. Will look into it and supply a fix in Alpha 36.
It always suprises me how you guys find and solve problems easily and quickly. Like you guys see it as shown with 72 sized characters in log.txt as “HEY LOOK AT ME I AM THE PROBLEM!” at line 7215 Maybe your bug resolving efforts should deserve a paragraph on following devblogs
It sort of like writing a really long essay. At some point you’ve had first hand knowledge of what you wrote and the more recently you wrote it the easier it is to recall what you wrote about and a lot of time its pretty easy to quickly get back into that part of the code, unless its super old. We of course also have a lot of tooling that helps us uncover issues more quickly. During the beta period we’ll for sure have some time to write about bug fixing!