Does security officer energy matter yet? I presume productivity does, and tooltips say that energy affects productivity so I imagine it might…but is it modeled yet?
I spent several hours today watching the Tier III scanner. I have 1) double the security staff as there are positions to be manned, 2) hired/trained for max skill, 3) have staff productivity maxed in R&D, 4) Tier III scanner set to 2hr shifts. I also have a Security staff room and restroom right next to the scanner. What was interesting during shift change, is that I’ll have 2-3 security officers at full rest and productivity sitting in the staff room, yet every single shift change its always been a security officer from upstairs with depleted energy that replaces the security officer on the scanner. Meanwhile, the fully rested security officers continue to sit or wander around. If you tell me they should be taking the shift change and not the tired officers, well, then, I’m firing their azzes!
P.S. Thanks for creating this game, absolutely love it.