Airport CEO Alpha 30 Released


#216

Correct, there is a new bug introduced for the experimental branch as a result of previous fixes. Looking to make a minor update today with the fix for that but yeah, essentially remote stand ramp agent jobs duplicate causing mayhem.


#217

Fantastic! I´ll wait for the fix then. Because right now it´s impossible to play :slight_smile:


#218

On experimental, yeah, default should be a bit more stable.


#219

Two important bug fixes coming up. Happy weekend all! :slight_smile:

    Release notes - Airport CEO - Version Alpha 30.1-7

Bug

  • [ACEO-12047] - Issue with prioritized job task dispatchment can cause double job task retrieval and overall process mayhem
  • [ACEO-12056] - Incorrect variable can cause ramp agents on remote stands to complete before being transferred back by a service car

#220

Thanks a lot!!! God weekend herfra :slightly_smiling_face:


#221

Hello again! We’re back from the weekend with another great week of progress ahead of us on all fronts. Starting out with another experimental deployment, most likely the last one before we do another default deployment as we’ve now gotten rid of the job task and remote stand bugs with update -7.

There may be further experimental updates later this week but as we’ve mentioned before we’re currently prioritizing development on localization, multiple floors and new turnaround services! :slight_smile:

    Release notes - Airport CEO - Version Alpha 30.1-8

Improvement

  • [ACEO-12128] - Added pictures to the remote stand tutorial section

Bug

  • [ACEO-12071] - Duplicate parked vehicles containers can sometimes be generated when displaying a parking object panel
  • [ACEO-12113] - Missing failed activity analysis update call when persons rest can cause delaying behavior when checking-in or boarding

#222

Devs where is your april fool of the year and more important where is the aceo virtual reallity version? :laughing:


#223

I remember that…


#224

#ThereWillBeADevblogSoon :sweat_smile:


#225

Next week as it’s bi weekly


#226

Alpha 30.1-8 has been deployed on the default branch!

Here’s the link to the patch notes and a short status update: https://steamcommunity.com/games/airportceo/announcements/detail/1746741644756633782

Full patch note for Alpha 30.1-8 on default branch below:

    Release notes - Airport CEO - Version Alpha 30.1-8

Improvement

  • [ACEO-12033] - Enable the job task dispatching system to automatically detect and mark suitable job tasks as prioritized
  • [ACEO-12128] - Added pictures to the remote stand tutorial section

Bug

  • [ACEO-11882] - Boarding process can in rare instances stall despite all departing passengers havingboarded
  • [ACEO-11963] - Item activation toggling caused by parent room activation status spawns excessive audio effects
  • [ACEO-11969] - Minor typo in tutorial step text
  • [ACEO-11989] - Hard coded requirement of at least three onboarded ramp agents per remote service car can cause remote stand transfer process to stall
  • [ACEO-12001] - Path usage when leaving seats can cause get nearest node method to displace persons
  • [ACEO-12013] - Deserialized baggage bays generate duplicate job tasks
  • [ACEO-12014] - Persons aborting an activity while queuing for a desk does not reduce its queue count number correctly causing poor queue distribution balance
  • [ACEO-12034] - Remote stand job tasks for flights that are delayed past 00:00 of the same day get incorrectly generated starting time causing further delays
  • [ACEO-12047] - Issue with prioritized job task dispatchment can cause double job task retrieval and overall process mayhem
  • [ACEO-12056] - Incorrect variable can cause ramp agents on remote stands to complete before being transferred back by a service car
  • [ACEO-12071] - Duplicate parked vehicles containers can sometimes be generated when displaying a parking object panel
  • [ACEO-12113] - Missing failed activity analysis update call when persons rest can cause delaying behavior when checking-in or boarding

#227

Nice. Thank for the update. Waiting new big features to start a new airport :wink:


#228

The push back request reports never remove themselfs.


Why is the autoplanner not paused when you rescedule a flight?


When you have 2 connected boarding desks, why cant you demolish 1 to free up the other?


#229

When you have 2 connected boarding desks, why cant you demolish 1 to free up the other?

+1 :+1:

That would indeed be great! Not only for boarding desks but also busstop, etc (or any other upcoming stand connected/flight connected items) Would also be nice for check-in desks but that would mean that you should be able to ‘move’ the check-in connection to another desk (for future, probably Beta version). This feature would help a lot in re-shaping parts of the terminal etc!


#230

That was why I wondered about it, yes.


#231

There is no bin(trashcan) in the build menu at the beginning of the game before you have procured shops. The only way to get it is to search for it (if you do search for it you get 2 identical trashcan icons)


#232

Helloooo! Are you still here guys? Are we still playing this game? :slight_smile:


#233

Yes of course :slight_smile: , but as has been stated multiple times we are currently focusing a very large portion of the development efforts into new development! You can always see in real time what we are working on here: https://trello.com/b/b7EXgPej/airport-ceo-development


#234

Dev Blog tonight?


#235

Nope :frowning: See