In my game I make small staff rooms for staff and ramp agent at all stands, close to boarding desk and close to exit to stands. They are supposed to go to the nearest but they cram all up in to one small staff room. I also get message that passenger can’t check in on every plane checking in. I have sent in bug reports on this.
Facing the same issues.
Have sent several bug reports too.
All bug reports ‘not reproducable’ or ‘duplicate’.
We already have the stairs in beta (steam). Was wondering when the catering, trash, etc. would be implemented, smh we’ve been eagerly waiting for ‘a taste’ of it for what feels like ages already!
Where do i report bugs on the beta testing? For some reason my security scans luggages while standing directly on the floor above it (I installed my luggage scanners in the basement, yet they don’t walk all the way there.)
@btojeiro On in game menu there is a button called “report bug”. You can use it to report issues to developers directly
Was wondering when the catering, trash, etc. would be implemented, smh we’ve been eagerly waiting for ‘a taste’ of it for what feels like ages already!
I think multiple floors should be researchable rather than just build, it would be a lot more interesting!
Cabin cleaning, garbage should be researchable as well.
I would anyway suggest a rework of the research tree, at the moment it’s not really appealing and quite easy to get (for a while now i’m play in the hardest mode and i know how to start a game to easily get the 4 zones unlocked + all the techs).
I would prefer earl_of_arland’s idea. You can build it, but only with the right contractors. This would be more “life like” i would say.
This has been by far the best update so far and also extremely smooth. Nothing game-breaking, serious or even annoying in terms of bugs. That internal testing really paid off. Really good work.
Now what we need are one-way stairs/escalators and one-way doors to separate arrivals from departures.
uhm the way they are set up is that the sprite can be used to make various variations for the width so up to Fredrik to decide how they are mirrored (same for escalator, which is mirrored) and how many of them.
One thing I can tell is that they are slightly shorter than the escalator
Jettuh is the artist. He delivered the model to the devs (Fredrik, Olof), who must now develop and implement the code. For instance, when a pax/staff enters the Stairs area, the code must determine if the pax/staff is going up or down and set the appropriate data structures…
Does someone else have this issue ? Even with 10 security gates, PAX always chose the same security doors, even if other work properly (i have no shortage in security agents and i’m even way above the shortage)
@dellonia I have it as well. Especially, given that with the latest Alpha, my Security Staff simply stand around and don’t work (see my “The Bug That Will Not Die” thread).