Good evening! A bit delayed, but here’s this weeks update for Alpha 32 on the experimental branch. We’ve fix a few critical loading problems and have added additional logging for a few save problems we’re detecting via the bug reporting tool, the extended logging is basically the game saving and including the logs of your three last plays on that specific save so that we can see what happened to your game when you saved it (today we only get the log from the current session).
We’ve also added an interval for auto saving and made it game time agnostic, so that if you build on pause the game will not finally auto save as expected!
Release notes - Airport CEO - Version Alpha 32.12-1
Im getting this error when I try to load ACEO via steam or desktop (Experimental Branch). It was just working a few hours ago and I haven’t done anything different other than create a few GA aircraft Mods since I last opened it. Any help on how to solve this?
Do you think this might have to do with the 32.12-1 update?
I am going to try opening the non-experimental branch version and see what happens…
Update: I am able to load the Non-experimental Branch version 32.12-0. @Olof.
Just got the latest experimental update and now Steam is saying no exe, checked the game folder and its gone. Tried both verify and a full reinstall and still no exe is showing up.
Well, that’s more or less impossible. Did you reboot Steam? Otherwise go into properties and verify the game files and the update shall make its way to you!
I restart steam, i reinstall the game, check the files and everyone is fine but it doesn’t let me open the game. Capable either because it is the experimental because the normal open
I just wanted to report an ingame bug (give it another try and see whether the 20mb limit might have been changed) but during saving the game it just crashed. Never happened before to me.
Windows event log wasn’t much helpful for me, maybe you can read more out of it (and train your German a bit):
Name der fehlerhaften Anwendung: Airport CEO.exe, Version: 2018.4.9.14116, Zeitstempel: 0x5d77752f
Name des fehlerhaften Moduls: UnityPlayer.dll, Version: 2018.4.9.14116, Zeitstempel: 0x5d777570
Ausnahmecode: 0xc0000005
Fehleroffset: 0x000000000115c764
ID des fehlerhaften Prozesses: 0xa08
Startzeit der fehlerhaften Anwendung: 0x01d56f47ab751e0d
Pfad der fehlerhaften Anwendung: H:\SteamLibrary\steamapps\common\Airport CEO\Airport CEO.exe
Pfad des fehlerhaften Moduls: H:\SteamLibrary\steamapps\common\Airport CEO\UnityPlayer.dll
Berichtskennung: d5685764-dbdc-11e9-8b8a-001a4d5e9ab8
Besides, the bugs I wanted to report (obviously don’t have a savegame of it now):
Traffic jams seem to be much worse in the latest version than before (haven’t played for about a week). Trucks always get stuck blocking each other at road crossings and all my flights get delayed after a short while. Unblocking all road nodes helps just for very short time.
To ease the traffic jam problem I removed a bit of road, but almost all trucks still continue using it even after several minutes. You can see it in the screenshot on the right side just besides the but report tool, a catering truck is on the mud track.
Not sure if this is a bug but
If the cleaning truck gets full while cleaning an airplane, rather than sending another truck the game waits until the 1st truck is empty and resends it to clean the plane which causes a huge stall overtime
Small Commercial Aircraft Contract showing up at GA Stands
I just noticed that my contracts I have for Small Commercial Aircraft are showing up as GA Aircraft. They are not in a GA Native/Steam Contract folder. They are only set up as a Commercial Aircraft for passengers.
This is happening for all small stand aircraft I add as contracts for commercial. BARON58, CESSNA182, CESSNA208, & DHC6
Here is the Small CA Stands with my Boutique Air BARON58