I concur with @dallas - consistently in all my builds vehicles can’t turn left out of vehicle depots, parking lots or fuel depots. Instead, they turn right out of these structures and continue to the next point along the road where they can do a U-turn. You have the same with vehicle entering/exiting stands.
Basically, vehicles don’t know how to turn into/out of something that involves crossing another lane of the road (red lines) except when it is a T-junction or crossroads of a road (orange line).
@Olof ACEO-32155, ACEO-31462 - reported these two issues a while ago regarding red exclamation marks I am getting from passengers while trying to reach an unreachable area.
Looks like sandbox mode got bugged somehow, i am getting insufficiend funds warning, and therefor i am unable to build anything. Airort was built in sandbox mode, and i have never encoutered something like this.
Thanks for reporting it, better to have more than less or no reports It always helps the devs if they get more reports on a matter as that helps them better to understand the issue and try to solve it.
Good evening all! Here is the last update for the week, Beta 1.0-2, with a bunch of fixes for the dreaded beta UI changes, plus some other good stuff. We’re progressing very well through the first sprint and will continue to deploy daily updates with bug fixes, balancing and new minor stuff all through out the coming weeks!
Release notes - Airport CEO - Version Beta 1.0-2
Bug
[ACEO-31725] - Certain larger aircraft models do not properly fit in their respective hangar size
[ACEO-32239] - Self-check in desks do not deactivate if no active baggage drop is available nearby
[ACEO-32807] - Autoplanner schedules flights when game is paused
[ACEO-32861] - Emergency aircraft can in rare instances get stuck on runway
[ACEO-32928] - Airport fees reset on each save load
[ACEO-32938] - Small hangar with both flight type setting doesn't work
[ACEO-32939] - Franschise room contract does not show up
[ACEO-32943] - Some aircraft service objects not unlocked correctly in build panel
[ACEO-32944] - Missing aircraft service expenses in budget overview panel
[ACEO-32947] - Negotiations panel does not close when game is paused
Improvement
[ACEO-32253] - Conveyor belt system related items such as baggage bay and scanners must now be placed in secure zone
Not sure if bug just for me or for everyone, but if you don’t put down any manual check-in desks, the auto check-in desks (for baggage) don’t accept bags at all, even though it is assigned to a bay.
I built a 2nd terminal with full automation and it is always 0 bags outgoing.
The in-game bug reporter isn’t working for me, but with Beta 1.0-2 my medium aircraft aren’t using the available medium hangars, they just stay on stand with the warning that they can’t find a suitable hangar. I also tried enabling a large hangar to accept medium aircraft, and they wouldn’t use that hangar either.
Oh Never mind as they have reappeared after todays update. Congrats on Beta Though, i think i have been playing since alpha 25 or right before the baggage update so its definitely been long journey,
Another idea would be bring those old baggage tray’s where baggage travelled in, i mean in real that’s what happens as well i liked seeing baggage traveling and queuing up in trays for scanning.