Still in development, think this has been mentioned? Pricing and economy calibration is one of the latter things before release we’ll do. All systems are in place and functioning, they just need appropriate values!
Handymen will not be able to construct larger structures, but instead build smaller items and perform maintenance. You could for example just call in contractors to build the structures and, if you deem it economically favorable, have your handymen construct the interiors. They’re also there so that you don’t need to call in the cavalry if you just want to build a new shop, or something.
Yes, we have a layering system in place which also controls different access to different areas. Contractors need to be able to go everywhere as they must be able to reach their construction sites, but passengers cannot cross open zone to secure zone, for example. We’ll most likely advance the path finder over time so that it prioritizes walking over crosswalks and walking on certain objects, rather than just crossing over the world per the closest path.
We’ll look into that as we move on. Modular security stations is of course the best solution but might require some time to implement as mentioned. Not sure if it would be better to just do modular from scratch, than some half-baked half-assed solution that’s not meant to be used as we move ahead.
This is kind of a similar discussion as to modular security, as of now there’s one desk but the desk (will) be able to handle two queues. But building very custom and complex boarding gate layouts sounds like something we’d look into further down the road.
As mentioned, there’s different types of foundations. Grass, concrete and asphalt!
I’ll let @Fredrik handle this one.
It is possible to place singel-way roads but, and as of now vehicles can travel on them, but we currently have no system for indicating the direction. This is something that we’ll polish before release!
The tilt trays automatically handle the direction based on the luggage’s (optimal) path, thus they are automatically shifted to either direction based on path to baggage bay or if the tilt tray is simply set to offload. This is something we aim to go deeper into in the third video.
Haha, very true, and this was fixed yesterday. We had an undiscovered bug where essentially all generated persons were between 10 to 15 years old…