Thanks for all the comments everyone! Really just a great boost to see such nice comments and valid criticism!
Yes, that’s one of the more difficult aspects of the game. We are simulating the entire service round in more or less real time in a world that moves a lot quicker (one in game minute is three real world seconds). We continuously try and tweak the game time but large timespans in general is something that we’ll have to live with for now.
Yes, that was sort of a “logical bug” that occurred. The passengers only wait a certain amount of time to claim their baggage and in this particular play through it happened to be that the timer kicked in exactly when they went to get their bags. It will be fixed by the passengers ignoring that timer if the bag arrival has been announced at a claim area.
I think that’s a pretty good example as well in regards to all of the different variables and interdependencies affecting each other. That’s where we really need players help to tune and tweak all the systems and their thresholds.
Yes, light poles outside is an item that will be added before launch!
It will be implemented! Not sure if we’ll make it a contingency though, but if there are ramp agents on site before the aircrafts arrive we’ll add a ramp agent guidance stick animation.
I’ll divert this to @Fredrik.
I’ll divert this to @Fredrik.
The idea is that you’d unlock such a feature be hiring an executive like a COO or something. Executives have not at all been implemented yet but we think of those as enablers which could handle that aspect. For now you’ll have to plan all your flights yourself, though.
Yeah, the contracts could definitely come with certain prerequisites. What do you think @Fredrik?
And that’ll most likely continue to bug you. We have removed all physics from the game to enhance performance and that means that we have to develop a pretty sophisticated avoidance system to avoid those kinds of events. It will most likely not be implemented by the initial release.
Yep, needs tweaking, I think we mentioned that in the video, ramp agents will get smarter, the positioning of the baggage cart will get better and when we add a belt loader the process will also be quicker.
Fight calculations in regards to route length and fuel consumption is not yet calculated.
It’s currently automated and balanced by least occupied, i.e. the least occupied cargo bay gets the offload job and the least occupied baggage claim area gets assigned that flight. We have been thinking of implementing a system where you instead assign a certain stand a certain cargo bay, check in desk and etcetera to enable some more in-depth planning but to assign stuff per flight will be too difficult and messy to deal with as a player, we believe.
What do you mean? The actual size of the passenger objects or the number of passengers for each flight? The size ratio is not something that we’ll change, it has been carefully determined by looking at a multitude of different factors such as performance, ease of game design and more. The current size ratio is what we believe adds the most realism while also allows us to easily develop and implement new stuff. In general, the aircrafts should be about 30 percent bigger but that creates immensely bigger objects when looking at really large aircrafts and that will ultimately punish your CPU. Right now its not unrealistic but also not 100 percent realistic.
Yes, there is! Passengers own certain pieces of luggage and that is all simulate. They do not simply grab a random bag of the belt and you can see who the owner is by viewing the baggage tag.
@Fredrik will answer this!
Looks like several people want this, we should probably include some feature that makes panels static but still properly highlights the relevant clicked object.
It was more just an untweaked simulation process. Technically, yes, more ramp agents would help, but the number of ramp agents that come to a stand is dependent on the size of the aircraft. We will make sure that baggage handlers can pick up more than one bag and that the baggage carts park a lot closer. Also, a baggage loader truck would definitely help.